Abstract
Nowadays, serious games are present in almost every educational
context. The current work deals with the design of serious games oriented
towards getting transferable skills in different kinds of training settings. These
games can be a valuable way of engaging citizens and workers in the learning
process by means of metaphors or similar mechanisms close to their user
experience. They also contain an encouragement factor to uptake generic job
competencies. An approach is proposed to develop this type of game by mixing
traditional design steps with an instructional strategy to provide structured
learning bites in training settings. Several game prototypes have been
developed to test this approach in the context of courses for public employees.
The obtained outcomes reveal the wider possibilities of serious games as
educational resources, as well as the use of game achievements to evaluate the
acquisition of transferable skills