Quiz Game Applications to review the concepts learnt in class: An application at the University Context

Autores UPV
Año
CONGRESO Quiz Game Applications to review the concepts learnt in class: An application at the University Context

Abstract

Nowadays, most of the students have smart phones and tablets, which can support applications (apps) for mobile devices. Therefore, why not to make a profitable use of them in order to review the concepts covered in class? Quiz game applications based on students¿ response tools are considered as relevant source to build complementary education material that complement master classes. Generally speaking, these tools allow building online quiz games, which can be used in the education area to develop questionnaires for reviewing the concepts already covered during the master class. A set of six tools are compared in terms of its usability at the University context to offer an overview of their main characteristics and functions depending on the teachers¿ requirements to support the choice of the most appropriate tool. The tools considered in this study are: Infuse Learning, QuizSocket, Kahoot, Verso, Socrative and Poll Everywhere.